GAM 201 - Game Design III
4 Credits, 5 Contact Hours
3 lecture periods 2 lab periods
Continuation of GAM 102 . Includes conceptualizing a game, prototyping, playtesting; functionality, completeness, and balance; controls and interface, design team, and conceptualization.
Prerequisite(s): GAM 102 or GAM 120 .
Course Learning Outcomes
1. Describe the stages to conceptualizing a game.
2. Analyze the development of a prototype.
3. Identify the methods of playtesting and iterative design.
4. Identify functionality, completeness, and balance including format, loopholes, and strategies.
5. Describe the different types of controls, interfaces, and viewpoints.
6. Demonstrate team structures, stages of development, and the design document.
7. Create a storyboard or design document conceptualizing a game design concept.
Conceptualizing a Game
C. Editing and refining
A. Physical prototype
B. Playing with physical prototypes
C. Software prototype
D. Visualizing core gameplay
E. Copyright laws
A. Iterative design
B. Personal playtesting
C. Ideal playtesting
D. Conducting a playtesting session
E. Methods of playtesting
G. Data gathering
- Functionality, Completeness, and Balance
- Foundation, structure, and format
- Loopholes, features, and dead-ends
- Dominant objects and strategies
- Symmetrical and asymmetrical games
V. Controls and Interface
- Different types of controls and inputs
- Viewpoints and interfaces
- Design Team
A. Publisher vs. developer
B. Developer’s team
C. Publisher’s team
D. From concept to launch
1. Composing reports
2. Electronic communication
E. Content of a design document
F. Understanding the game industry
- Concept art
- Game design documents
Full Academic Year 2018/2019
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