Mar 28, 2024  
2021-2022 College Catalog 
    
2021-2022 College Catalog [ARCHIVED CATALOG]

GAM 102 - Game Design II

4 Credits, 5 Contact Hours
3 lecture periods 2 lab periods

Continuation of GAM 101 . Includes the role of the game designer, structure of the game, formal and dramatic elements of the game, game play fun, and storyboard development.

Prerequisite(s): GAM 101  


Course Learning Outcomes
  1. Discuss the structure of games.
  2. Demonstrate the dramatic elements of game design.
  3. Create linear and nonlinear narratives.
  4. Script in several nonlinear story tools.
  5. Discuss contemporary story-driven games.
  6. Provide constructive critical feedback in a workshop environment.
  7. Integrate visual, auditory, and textual media.

Outline:
  1. Linear Narratives
    1. Format
    2. Structure
    3. Character
    4. Setting
    5. Theme
  2. Nonlinear Narratives 
    1. Formats
    2. Branching structure
    3. Customizable characters
    4. Customizable settings
    5. Mechanics as theme
  3. Structure of the Game  
    1. Players  
    2. Engaging the player
    3. Sum of the parts  
    4. Defining games
  4. Genre
    1. Fantasy
    2. Realism
  5. Dramatic Traditions
    1. Comedy in games
    2. Tragedy in games
    3. Myth
    4. Archetypes
  6. Experimental games
    1. Unconventional structures
    2. Innovation
    3. Discarded genres
  7. Process
    1. Creative process
    2. Technical process
    3. Analytical process
  8. Communication
    1. Professional speaking
    2. Professional writing
    3. Pitching
  9. Concept Development
    1. Visual
    2. Auditory


Effective Term:
Full Academic Year 2018/2019