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Jan 02, 2025
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2024-2025 College Catalog
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GAM 218 - Game Design Portfolio Capstone 4 Credits, 5 Contact Hours 3 lecture periods 2 lab periods Production of a professional quality game design portfolio with a focus on a comprehensive capstone project. Includes production of a digital art portfolio, development of a game trailer, playable prototype, project management, current digital arts tools and processes, resumes and interviews, and presentation of a portfolio.
Prerequisite(s): GAM 120 or GAM 201 .
Course Learning Outcomes
- Design, develop, and produce a professional quality game design portfolio.
- Develop an online trailer of a new game idea.
- Develop a playable game prototype.
- Demonstrate the ability to conduct team and project management tasks.
- Identify and practice current digital tools, workflow routines, creative, and professional processes.
- Create a professional resume and communicate appropriately in an interview.
- Present a portfolio in a current media format.
Outline:
- Production of Digital Art Portfolio
- Develop concepts and specifications for professional quality portfolio
- Create concept art
- Explore various media for presentation
- Development of a Game Trailer
- Present concept art and other materials in an interactive Flash movie
- Create a short cinematic using three dimensional modeling software
- Explore online forums of new game concepts
- Playable Prototype
- Game development document
- Storyboard
- Create graphics for prototype
- Create computer scripts for interactive play
- Project Management
- Task assignment
- Milestones
- Accountability
- Leadership
- Current Digital Art Tools and Processes
- Explore current game development tools
- Assemble and publish creative projects using current digital tools
- Publishing and presenting projects in professional environment
- Resumes and Interviews
- Personal image
- Researching companies
- Communication skills
- Different types of resumes
- Presentation of Portfolio
- Preparing portfolio presentations
- World Wide Web
- Compact disc (CD)
- Digital video disc (DVD)
- Print
- Other media
- Presenting creative digital projects to clients in professional environment
Effective Term: Full Academic Year 2017/18
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