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Jan 02, 2025
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2024-2025 College Catalog
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GAM 102 - Game Design II 4 Credits, 5 Contact Hours 3 lecture periods 2 lab periods Continuation of GAM 101 . Includes the role of the game designer, structure of the game, formal and dramatic elements of the game, game play fun, and storyboard development.
Prerequisite(s): GAM 101
Course Learning Outcomes
- Discuss the structure of games.
- Demonstrate the dramatic elements of game design.
- Create linear and nonlinear narratives.
- Script in several nonlinear story tools.
- Discuss contemporary story-driven games.
- Provide constructive critical feedback in a workshop environment.
- Integrate visual, auditory, and textual media.
Outline:
- Linear Narratives
- Format
- Structure
- Character
- Setting
- Theme
- Nonlinear Narratives
- Formats
- Branching structure
- Customizable characters
- Customizable settings
- Mechanics as theme
- Structure of the Game
- Players
- Engaging the player
- Sum of the parts
- Defining games
- Genre
- Fantasy
- Realism
- Dramatic Traditions
- Comedy in games
- Tragedy in games
- Myth
- Archetypes
- Experimental games
- Unconventional structures
- Innovation
- Discarded genres
- Process
- Creative process
- Technical process
- Analytical process
- Communication
- Professional speaking
- Professional writing
- Pitching
- Concept Development
- Visual
- Auditory
Effective Term: Full Academic Year 2018/2019
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