Dec 04, 2024  
2023-2024 College Catalog 
    
2023-2024 College Catalog [ARCHIVED CATALOG]

Digital Game and Simulation, Digital Programming Concentration, AAS


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Department: Digital Arts Studies  

Program/Major Code: AASDAG/DAG1/DAGP

CIP Code: 50.0411


Program Learning Outcomes

Upon successful completion of the program, the learner will be able to:

  1. The student will demonstrate industry professional standards within their attitudes, conduct, ethics, and work. (includes attendance, deadlines, copyright issues, group environment relationships)

  2. Student will access industry related learning resources.
  3. Student will demonstrate entry-level workplace computer competencies using industry standard game design and production software.
  4. Student will produce a finished digital/interactive portfolio visually demonstrating, game design, interactive and technical skills.
  5. Sudents will demonstrate entery-level programming and coding languages used in the gaming industry.

Semester Pathway

This pathway is a suggested sequence of courses for your program of study. Work with an advisor to develop a unique pathway for you based on your placement recommendations, any prior college courses, and your specific situation. The courses listed reflect the minimum requirements for this program. Designed for students who have completed prerequisites and have met college preparatory requirements in math, writing and reading.

General Education Note: Ensure that one general education CTE course fulfills one of the awareness categories:

First Semester


CTE - Communication (3 credits)

CTE - Arts & Humanities  (3 Credits)  

 

Second Semester


CTE - Social & Behavioral Science  (3 Credits)

 

Third Semester


CTE - Mathematics or Science (4 credits)

 

Program Total: 60 Credits


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