Apr 25, 2024  
2022-2023 College Catalog 
    
2022-2023 College Catalog [ARCHIVED CATALOG]

GAM 101 - Game Design I

4 Credits, 4 Contact Hours
4 lecture periods 0 lab periods

Textual analysis of game play. Includes history of games, defining play, use of rules, impact of game on culture, psychological impact of games, and working in the game industry.



Course Learning Outcomes
  1. Discuss the history of games, computers, and electronic games.
  2. Describe the meaning and reasons for rules.
  3. Discuss working in the game industry and the job categories.

Outline:
  1. History of Games
    1. Analog games
    2. Digital games
  2. Formal Elements of the Game 
    1. Objectives
    2. Procedures
    3. Rules
  3. Game Design Elements
    1. Game state
    2. Game views
    3. Value
    4. Skill and strategy
    5. Chance
    6. Gameplay mechanics
    7. Player dynamics
    8. Design aesthetics
  4. Documentation
    1. Integrating theme
    2. Communicating rules
    3. Research
    4. Logging feedback
  5. Playtesting
    1. Styles
    2. Iteration
    3. Blindtesting
    4. Giving and receiving criticism
  6. Game Shapes
    1. Puzzles
    2. Narrative
    3. Twitch
  7. Serious Games
    1. Games as art
    2. Games as education
    3. Propaganda in games
    4. Politics in games
  8. Impact of Games on Culture
    1. Defining culture
    2. Cultural rhetoric
    3. Open culture
    4. Cultural resistance
    5. Cultural environment
    6. Industry ethics
  9. Psychological Impact of Games
    1. Motivation
    2. Geographics
    3. Psychographics
    4. Demographics
  10. Working in the Game Industry
    1. Size of the game industry
    2. Platforms
    3. Publishers
    4. Developers
    5. Independents
    6. Job Categories
  11. Digital game development
    1. Introductory scripting
    2. Tabletop game emulation