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Oct 31, 2024
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2023-2024 College Catalog [ARCHIVED CATALOG]
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DAR 258 - Advanced Computer 3D Animation: Maya 4 Credits, 5 Contact Hours 3 lecture periods 2 lab periods
Advanced modeling, rendering, and animation utilizing high end character 3D software. Includes a review of 3D basics, advanced modeling, animation, and surfacing techniques, advanced lighting and camera effects, and kinematics and contortions.
Prerequisite(s): DAR 251
Course Learning Outcomes
- Describe the basics of modeling, rendering, and animation used in Maya or other current industry software.
- Model objects using metaforms, metanurbs, Booleans, and spline patching.
- Animate objects using object and camera motion, cyclical, object morphing, and displacement mapping.
- Render objects using texture, bump, and reflection maps.
- Apply lighting and camera affects such as animating lights and shadow mapping.
- Apply kinematics and contortion such as forward kinematics and inverse kinematics.
Outline:
- Review 3D basics using Maya or Other Current Industry Software
- Modeling
- Rendering
- Animation
- Advanced Modeling Techniques
- Advanced modification tools
- Advanced surface attributes
- Polygonal modeling
- Metaform and metanurbs
- Advanced bevels and drills
- Cutting tools
- Advanced boolean techniques
- Hierarchical modeling
- Multiple clone and extrusion
- Spline patching
- Advanced Animation Technique
- Object and camera motion
- Cyclical animation
- Motion graphs
- Objects morphing and displacement mapping
- Advanced Surfacing Techniques
- Texture, bump, and reflection maps
- Procedural textures
- Ray-tracing
- Projection maps and cel shader
- Advanced Lighting and Camera Effects
- Animating lights
- Shading techniques
- Shadow mapping
- Lens flares
- Lighting tricks
- Camera motion tips
- Depth of field
- Rack focus and image projection
- Kinematics and Contortions
- Forward kinemation
- Inverse kinematics
Effective Term: Fall 2006
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