Dec 21, 2024  
2023-2024 College Catalog 
    
2023-2024 College Catalog [ARCHIVED CATALOG]

DAR 258 - Advanced Computer 3D Animation: Maya

4 Credits, 5 Contact Hours
3 lecture periods 2 lab periods

Advanced modeling, rendering, and animation utilizing high end character 3D software. Includes a review of 3D basics, advanced modeling, animation, and surfacing techniques, advanced lighting and camera effects, and kinematics and contortions.

Prerequisite(s): DAR 251  
Button linking to AZ Transfer course equivalency guide  

Course Learning Outcomes
  1. Describe the basics of modeling, rendering, and animation used in Maya or other current industry software.
  2. Model objects using metaforms, metanurbs, Booleans, and spline patching.
  3. Animate objects using object and camera motion, cyclical, object morphing, and displacement mapping.
  4. Render objects using texture, bump, and reflection maps.
  5. Apply lighting and camera affects such as animating lights and shadow mapping.
  6. Apply kinematics and contortion such as forward kinematics and inverse kinematics.

Outline:
  1. Review 3D basics using Maya or Other Current Industry Software
    1. Modeling
    2. Rendering
    3. Animation
  2. Advanced Modeling Techniques
    1. Advanced modification tools
    2. Advanced surface attributes
    3. Polygonal modeling
    4. Metaform and metanurbs
    5. Advanced bevels and drills
    6. Cutting tools
    7. Advanced boolean techniques
    8. Hierarchical modeling
    9. Multiple clone and extrusion
    10. Spline patching
  3. Advanced Animation Technique
    1. Object and camera motion
    2. Cyclical animation
    3. Motion graphs
    4. Objects morphing and displacement mapping
  4. Advanced Surfacing Techniques
    1. Texture, bump, and reflection maps
    2. Procedural textures
    3. Ray-tracing
    4. Projection maps and cel shader
  5. Advanced Lighting and Camera Effects
    1. Animating lights
    2. Shading techniques
    3. Shadow mapping
    4. Lens flares
    5. Lighting tricks
    6. Camera motion tips
    7. Depth of field
    8. Rack focus and image projection
  6. Kinematics and Contortions
    1. Forward kinemation
    2. Inverse kinematics


Effective Term:
Fall 2006