Dec 21, 2024  
2023-2024 College Catalog 
    
2023-2024 College Catalog [ARCHIVED CATALOG]

DAR 101 - Color Rendering and Theory

4 Credits, 5 Contact Hours
3 lecture periods 2 lab periods

Basic color theory and rendering principles as applied to digital and graphic design. Includes color types, definition and use of color schemes, rendering concepts and techniques, media, technique, composition, designing characters for animation, three-dimensional techniques and construction, and professional environment.

Button linking to AZ Transfer course equivalency guide  

Course Learning Outcomes
  1. List color types and schemes.   
  2. Describe color and it’s meaning in rendering and design.  
  3. Create and render objects using basic concepts and techniques.   
  4. Work within a professional environment meeting specifications and deadlines.

Outline:
  1. Color Types
    1. Primary
    2. Secondary
    3. Tertiary
  2. Definition and Use of Color Schemes
    1. Complementary
    2. Analogous
    3. Triadic
    4. Monochromatic
    5. Neutral
    6. Achromatic
  3. Rendering Concepts and Techniques
    1. Perspective
      1. Vanishing points
      2. Eye level line
      3. Proportion
  4. Light Sources
    1. Top lit
    2. Side lit
    3. Front lit
  5. Form
    1. Rectangular
    2. Spherical
    3. Cylindrical
  6. Media
    1. Ink
    2. Colored pencil
    3. Collage/paper construction
    4. Paint
    5. Three-dimensional modeling
  7. Technique
    1. Traditional
    2. Digital
    3. Combination
  8. Composition
    1. Dynamic
    2. Static
  9. Designing Characters for Animation
    1. Use various media to create an illustration
    2. Apply various techniques to an illustration
    3. Compose the elements in an illustration  
  10. Three-Dimensional Techniques and Construction
    1. Armature
    2. Modeling applications
    3. Exterior color and texture
  11. Professional Environment
    1. Deadlines
    2. Critiques


Effective Term:
Full Academic Year 2019/2020